CommonEvent 1930
Name = "会話：呪いの人形終異体"

  999([1344])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Big brother, play with me..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["I want to play with a human..."])
    ShowText(["I want to turn a human into a doll."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Curses, grudges..."])
    ShowText(["Those kinds of feelings are swirling around..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["I can't play ball with such hands..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["I want to get out of this tower..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["I dislike people who bully me..."])
    ShowText(["I like people who care for me..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["I want to wear a prettier kimono..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["All the dolls here are my friends..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Pillow Doll-chan..."])
    ShowText(["So very cute..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["There is so much chaos here..."])
    ShowText(["It feels really good."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Brother, what do you want to play with...?"])
    ShowChoices([["Hide and seek", "Daruma-san ga koronda", "Sexy play"], 0])
    When([0, "かくれんぼ"])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["I'm not good at hiding..."])
      Empty([])

    When([1, "だるまさんがころんだ"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Alright……"])
      ShowText(["If I move, I'll die, right?"])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "エッチな遊び"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Do you want to play something naughty...?"])
      ShowText(["That's fine, but brother, you might die..."])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Brother..."])
    ShowText(["Where do you want to release your seed on me?"])
    ShowChoices([["Stop", "Mouth", "There", "Hair"], 0])
    When([0, "やめておく"])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["That's boring..."])
      Script(["change_friend(-5)"])
      Empty([])

    When([1, "お口"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Is your mouth good?"])
      ShowText(["Brother, I'll drink until you die..."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "あそこ"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Then, put your penis inside me there."])
      ShowText(["Brother, you might die, but..."])
      Script(["change_friend(10)"])
      Empty([])

    When([3, "髪"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Do you want to release your seed in my hair?"])
      ShowText(["Pervert... Brother, you're a pervert..."])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Brother, let's sing together."])
    ShowText(["What kind of song do you want...?"])
    ShowChoices([["Happy song", "Sad song", "Love song"], 0])
    When([0, "楽しい歌"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Let's sing a fun song..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "悲しい歌"])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["I don't like sad ones..."])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "愛の歌"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Love makes my heart race..."])
      ShowText(["Let's sing together..."])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Is brother... a lolicon?"])
    ShowChoices([["Not a lolicon", "Is a lolicon", "Is a loli"], 0])
    When([0, "ロリコンのひとじゃない"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["I'm glad you're not a lolicon..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "ロリコンのひとだ"])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Lolicons are supposed to be burned alive, right...?"])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "ロリだ"])
      ShowTextAttributes(["doll_itai_fc1", 2, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Brother, were you a girl...!?"])
      ShowText(["Big sister...!?"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Should I cut this long hair a little?"])
    ShowChoices([["Stay as it is", "Better to cut", "Give me the cut hair"], 0])
    When([0, "そのままが良い"])
      ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["If brother says so..."])
      ShowText(["Let's leave it as it is, okay?"])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "切った方が良い"])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Then, should I try cutting it...?"])
      ShowText(["Well, it will just grow back quickly anyway."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "切った髪をちょうだい"])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["What will you use it for...?"])
      ShowText(["A charm? Something lewd...?"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 8])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Give me a Burst Drink..."])
      ControlVariables([24, 24, 0, 3, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give 'Burst Drink'? (Possession: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
        ShowText(["\\n<Final Cursed Doll>"])
        ShowText(["Thank you..."])
        ChangeItems([8, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["doll_itai_fc1", 2, 0, 2])
        ShowText(["\\n<Final Cursed Doll>"])
        ShowText(["……………………"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 373])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Please give me a children's lunch..."])
      ControlVariables([24, 24, 0, 3, 0, 373, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give the Children's Lunch? (Quantity: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
        ShowText(["\\n<Final Cursed Doll>"])
        ShowText(["I can't eat it, but I'm happy..."])
        ChangeItems([373, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["doll_itai_fc1", 2, 0, 2])
        ShowText(["\\n<Final Cursed Doll>"])
        ShowText(["……………………"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ConditionalBranch([7, 15975, 0])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["Give me money..."])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give 15975G? (Money: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
        ShowText(["\\n<Final Cursed Doll>"])
        ShowText(["Thank you..."])
        ChangeGold([1, 0, 15975])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["doll_itai_fc1", 2, 0, 2])
        ShowText(["\\n<Final Cursed Doll>"])
        ShowText(["……………………"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
      ShowText(["\\n<Final Cursed Doll>"])
      ShowText(["...Don't you have any money?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Here, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([917, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Camphor' from the cursed doll end body!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Here, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4096, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Gem for Dolls' from the cursed doll end body!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Final Cursed Doll>"])
    ShowText(["Here, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 26625])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 26625G from the cursed doll end body!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
